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Eternium craches pc11/15/2023 This likely equals to high round-trip times to the server (which is capable of handling quite an amount of traffic, but this doesn't have much to do with RTT). Some of the people accessing the server are, indeed, geographically far from Finland. But thanks, I'm gonna play now No offence taken! I apologize, but anytime I see any technical stuff my eyes just skip to the next paragraph Especially if it's under the 'misc' section. I wish you have fun playing on the server, should you be interested enough to try! man and the challenge games would have their own hi-score and the system could probably make sure the player doesn't do prohibited (due to the challenge) actions in the game.Īlso, these kinds of group-games (you gather a group of people and the save game is passed to the next one in the chain until someone dies and gets dropped, etc.) could be automated on the server. I've planned on creating, e.g., a challenge system on the server, so that you could play, say, eternium/. I'd also like to hear improvement ideas and innovative ways of using this kind of a system. You can use ADOM Sage on the server, if you wish to.ĭetailed information about all of this is available at: Īs the txt says, this is still very experimental and all kinds of problems are expected For now, I'd like to hear your opinion about this. You can also make your ADOM-directory accessible on a WWW-server. You can edit your configuration files, as well. You would be able to spectate other players and have common hiscore-entries. dgamelaunch uses Telnet, but this implementation now uses SSH. You are able to create your own user account and then play on the server. The idea was to implement something similar to the dgamelaunch-system used on NetHack servers. Over a year ago I got an idea, on a certain IRC-channel, about a public-accessible ADOM server. EDIT FROM MODERATOR: jaakkos' is currently MIA, but there are other servers in action - details in this thread:
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